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	<title>RENDERLights a Real Time Rendering Engine for Architects.</title>
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	<link>http://www.renderlights.com</link>
	<description>Real Time Raytracing, Global Illumination, Advanced Materials and a SketchUp Version</description>
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		<title>RenderLights 1.6 is out</title>
		<link>http://www.renderlights.com/2013/05/07/renderlights-1-6-is-out/</link>
		<comments>http://www.renderlights.com/2013/05/07/renderlights-1-6-is-out/#comments</comments>
		<pubDate>Tue, 07 May 2013 05:33:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.renderlights.com/?p=104858</guid>
		<description><![CDATA[<p>RenderLights 1.6 is out 3D Render ltd has released the new version 1.6 of RENDERLights on 12th April 2013 in Helsinki Finland. All the users who have a valid license of RENDERLights can update their RENDERLights to the new version 1.6 for free. The version 1.6 includes several improvements in usability and performance. A new easier and more powerful material editor allows RENDERLights users to make more realistic and more impressing materials,  including refraction and parallax displacement. Version history fixed: open+save duplicated materials fixed: if triangles disappear with bump mapping, use &#8220;build tangents&#8221; again. Light/IES style, for spotlights only, hides Light/Projected texture, unhides Light/IES style/Texture Light/IES style/Texture, offers standard and custom textures from data\maps\vignette Render extras/Vignette rewritten, offers standard and custom textures from data\maps \vignette (saving to project, compatibility with older projects) autosave is disabled during video capture default lightmap background color is white vignette and lens flares are disabled&#160;<a href="http://www.renderlights.com/2013/05/07/renderlights-1-6-is-out/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.renderlights.com/2013/05/07/renderlights-1-6-is-out/">RenderLights 1.6 is out</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></description>
				<content:encoded><![CDATA[<h2>RenderLights 1.6 is out</h2>
<p>3D Render ltd has released the new version 1.6 of RENDERLights on 12th April 2013 in Helsinki Finland. All the users who have a valid license of RENDERLights can update their RENDERLights to the new version 1.6 for free.</p>
<p>The version 1.6 includes several improvements in usability and performance. A new easier and more powerful material editor allows RENDERLights users to make more realistic and more impressing materials,  including refraction and parallax displacement.</p>
<h3>Version history</h3>
<ul>
<li>fixed: open+save duplicated materials</li>
<li>fixed: if triangles disappear with bump mapping, use &#8220;build tangents&#8221; again.</li>
<li>Light/IES style, for spotlights only, hides Light/Projected texture, unhides Light/IES style/Texture</li>
<li>Light/IES style/Texture, offers standard and custom textures from data\maps\vignette</li>
<li>Render extras/Vignette rewritten, offers standard and custom textures from data\maps \vignette (saving to project, compatibility with older projects)</li>
<li>autosave is disabled during video capture</li>
<li>default lightmap background color is white</li>
<li>vignette and lens flares are disabled in stereo</li>
<li>more rendering options saved to rlproj</li>
<li>water time is synchronized with animation time (water plays well with animation capture)</li>
<li>fixed: objects with specific rotation/scale did not animate (this was case of cutting plane)</li>
<li>Render materials/Transparency/Refraction</li>
<li>improved DOF</li>
<li>Scene/Baking/Spread foreground</li>
<li>Scene/Baking/Background color</li>
<li>fixed: if triangles disappear with bump mapping, it&#8217;s because &#8220;build tangents&#8221; built wrong ones. try &#8220;build tangents&#8221; again, it fixed now.</li>
<li>fixed: red viewport when rendering scene with more than 65535 objects</li>
<li>.kmz import unpacks textures to disk, instead of embedding them into materials and projects</li>
<li>.fbx is imported with RL loader</li>
<li>address space randomization, attempt to fix &#8220;Windows security features test&#8221; warning</li>
<li>if logo is video, it can be stopped and paused</li>
<li>higher quality DOF</li>
<li>Material/Transmittance/Threshold</li>
<li>DOF adjusted by ctrl+alt+wheel</li>
<li>DOF Near and Far can be animated</li>
<li>DOF settings saved to rlproj</li>
<li>Extra logging events (r&amp;d purposes)</li>
<li>DOF settings moved under Camera</li>
<li>DOF settings: Automatic, Near, Far</li>
<li>Updated newer ifc code</li>
<li>material folders are sorted</li>
<li>materials inside folder are sorted</li>
<li>DOF focal length saved to rlproj</li>
<li>sRGB correctness is checked in default (empty) project. (it should be checked to make RL viewport and pathtraced images look similar)</li>
<li>extra logging (temporary, while debugging texture search)</li>
<li>fixed: pack&#8217;n'share failed with scene texture as logo</li>
<li>fixed: animation in hero.rlproj</li>
<li>updated newer ifc code</li>
<li>DOF has its own focal length (separated from stereo)</li>
<li>fixed: DOF did not work on Nvidia GPUs</li>
<li>fixed: c@pture did not save to rr3 properly</li>
<li>autosave prints &#8220;Saving&#8230;&#8221; to viewport</li>
<li>screenshot prints &#8220;Rendering&#8230;&#8221; to viewport</li>
<li>Shadow bias saved to rlproj, can be animated</li>
<li>DOF saved to rlproj</li>
<li>Light properties/Shadow bias</li>
<li>materials with &#8220;water&#8221; in name support also heightmaps</li>
</ul>
<p>Also, modifying objects has been made easier than before. A more simple user interface will help you to finalize your presentations faster.</p>
<p>RENDERLights 1.6 has a full support of stereoscopic 3D. Side by side, up or down screen and interlaced mode. Now you can have the same stereoscopic effect in your own presentations as in 3D movies and 3D video games!</p>
<p>We are delighted to answer all questions regarding the new version and RENDERLights in general! For contact information, follow this link <a href="http://www.renderlights.com/contact/">Contact Us.</a></p>
<p>The post <a href="http://www.renderlights.com/2013/05/07/renderlights-1-6-is-out/">RenderLights 1.6 is out</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></content:encoded>
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		<title>RENDERLights at IPC GRAPHISOFT International Partner Conference 2013</title>
		<link>http://www.renderlights.com/2013/05/07/renderlights-at-ipc-graphisoft-international-partner-conference-2013/</link>
		<comments>http://www.renderlights.com/2013/05/07/renderlights-at-ipc-graphisoft-international-partner-conference-2013/#comments</comments>
		<pubDate>Tue, 07 May 2013 05:24:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.renderlights.com/?p=104855</guid>
		<description><![CDATA[<p>We recently had the opportunity to introduce ourselves and our product to the Graphisoft community in Budapest. It was a great event full of very interesting and important people. We like to thank the organizers for a magnificent event, and hope to be part of it on the years to come. Thanks.   &#160; &#160; &#160; — in Budapest, Hungary.</p><p>The post <a href="http://www.renderlights.com/2013/05/07/renderlights-at-ipc-graphisoft-international-partner-conference-2013/">RENDERLights at IPC GRAPHISOFT International Partner Conference 2013</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>We recently had the opportunity to introduce ourselves and our product to the Graphisoft community in Budapest. It was a great event full of very interesting and important people.</p>
<p>We like to thank the organizers for a magnificent event, and hope to be part of it on the years to come.</p>
<p>Thanks.</p>
<table class=" aligncenter" style="width: 783px; height: 1780px;" border="0">
<tbody>
<tr>
<td> <img alt="" src="https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/941109_611065428920996_1145651092_n.jpg" width="719" height="537" /></td>
</tr>
<tr>
<td><img alt="" src="https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/941109_611065425587663_1045410610_n.jpg" /></td>
</tr>
<tr>
<td><img class="spotlight" style="width: 481px; height: 641px;" alt="" src="https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/936520_613748218652717_1806217819_n.jpg" /></p>
<p><img alt="" src="https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/942269_613748248652714_1947260889_n.jpg" width="486" height="364" /></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>— in <a href="https://www.facebook.com/pages/Budapest-Hungary/106502519386806?ref=stream&amp;viewer_id=1413529721" data-ft="{&quot;tn&quot;:&quot;P&quot;}" data-hovercard="/ajax/hovercard/page.php?id=106502519386806&amp;extragetparams=%7B%22group_id%22%3Anull%2C%22viewer_id%22%3A1413529721%7D">Budapest, Hungary</a>.</p>
<p>The post <a href="http://www.renderlights.com/2013/05/07/renderlights-at-ipc-graphisoft-international-partner-conference-2013/">RENDERLights at IPC GRAPHISOFT International Partner Conference 2013</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></content:encoded>
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		<title>CGarchitect 3D Awards &#8211; Call for Entries</title>
		<link>http://www.renderlights.com/2013/05/02/cgarchitect-3d-awards-call-for-entries/</link>
		<comments>http://www.renderlights.com/2013/05/02/cgarchitect-3d-awards-call-for-entries/#comments</comments>
		<pubDate>Thu, 02 May 2013 13:58:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.renderlights.com/?p=104851</guid>
		<description><![CDATA[<p>10th Annual Awards with Over $96,000 in Prizes The CGarchitect.com Architectural 3D Awards were started in 2004 to recognize outstanding achievement in the field of architectural visualization. In such a competitive field it becomes more and more difficult make yourself seen. With the wide visibility of CGarchitect, what better way to use this exposure than to help the artists that make up our community. 2013 marks our 10th annual awards, which will once again take place in La Coruna, Spain during the Mundos Digitales conference. Past awards have taken place in Los Angeles, San Diego and Boston. Over the past nine years many extremely talented individuals and companies have gone on to form new alliances and partnerships and advanced their careers. SUBMIT NOW</p><p>The post <a href="http://www.renderlights.com/2013/05/02/cgarchitect-3d-awards-call-for-entries/">CGarchitect 3D Awards &#8211; Call for Entries</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://3dawards.cgarchitect.com" target="_blank"><img class="aligncenter" alt="" src="http://www.cgarchitect.com/content/posts/2013_04/3da2013.jpg" width="630" /></a></p>
<h1>10th Annual Awards with Over $96,000 in Prizes</h1>
<p>The CGarchitect.com Architectural 3D Awards were started in 2004 to recognize outstanding achievement in the field of architectural visualization. In such a competitive field it becomes more and more difficult make yourself seen. With the wide visibility of CGarchitect, what better way to use this exposure than to help the artists that make up our community. 2013 marks our 10th annual awards, which will once again take place in La Coruna, Spain during the Mundos Digitales conference. Past awards have taken place in Los Angeles, San Diego and Boston. Over the past nine years many extremely talented individuals and companies have gone on to form new alliances and partnerships and advanced their careers.</p>
<h1><a href="http://3dawards.cgarchitect.com" target="_blank">SUBMIT NOW</a></h1>
<p>The post <a href="http://www.renderlights.com/2013/05/02/cgarchitect-3d-awards-call-for-entries/">CGarchitect 3D Awards &#8211; Call for Entries</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></content:encoded>
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		<title>RENDERLights 1.5 Release Seminar and 3D Render Anniversary</title>
		<link>http://www.renderlights.com/2012/11/04/renderlights-1-5-release-seminar-and-3d-render-anniversary/</link>
		<comments>http://www.renderlights.com/2012/11/04/renderlights-1-5-release-seminar-and-3d-render-anniversary/#comments</comments>
		<pubDate>Sun, 04 Nov 2012 13:31:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.renderlights.com/?p=104430</guid>
		<description><![CDATA[<p>Helsinki, Finland – December 4, 2012 RENDERLights 1.5 Release Seminar and 3D Render Anniversary 3D Render ltd., the developer of RENDERLights celebrated its 15th anniversary November 15, 2012 the event was held in Helsinki, Finland. A seminar was arranged to commemorate the long term dedication of 3DRENDER in the construction industry in Finland. RENDERLight 1.5 first preview was shown to the public and workshops where arranged after that to desmostrate the latest advances on our software. The Participants on the event were mostly architects, students and general users of RENDERLights. 3D Render Staff and developers were also present. We like to thank all our participants and we hope to see you again in five years . Best regards from 3D RENDER Team. Contact Us.</p><p>The post <a href="http://www.renderlights.com/2012/11/04/renderlights-1-5-release-seminar-and-3d-render-anniversary/">RENDERLights 1.5 Release Seminar and 3D Render Anniversary</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Helsinki, Finland – December 4, 2012</p>
<h2>RENDERLights 1.5 Release Seminar and 3D Render Anniversary</h2>
<p>3D Render ltd., the developer of RENDERLights celebrated its 15th anniversary November 15, 2012 the event was held in Helsinki, Finland.</p>
<p>A seminar was arranged to commemorate the long term dedication of 3DRENDER in the construction industry in Finland.</p>
<p>RENDERLight 1.5 first preview was shown to the public and workshops where arranged after that to desmostrate the latest advances on our software.</p>
<p><img class="alignnone size-thumbnail wp-image-104432" title="seminar1" alt="" src="http://www.renderlights.com/wp-content/uploads/2012/12/IMG_3279_small-150x150.jpg" width="150" height="150" /><img class="alignnone size-thumbnail wp-image-104434" title="seminar3" alt="" src="http://www.renderlights.com/wp-content/uploads/2012/12/IMG_3281_small-150x150.jpg" width="150" height="150" /><img class="alignnone size-thumbnail wp-image-104435" title="seminar4" alt="" src="http://www.renderlights.com/wp-content/uploads/2012/12/IMG_3285_small-150x150.jpg" width="150" height="150" /><img class="alignnone size-thumbnail wp-image-104433" title="seminar2" alt="" src="http://www.renderlights.com/wp-content/uploads/2012/12/IMG_3280_small-150x150.jpg" width="150" height="150" /></p>
<p>The Participants on the event were mostly architects, students and general users of RENDERLights. 3D Render Staff and developers were also present.</p>
<p>We like to thank all our participants and we hope to see you again in five years .</p>
<p>Best regards from 3D RENDER Team.</p>
<p><a href="http://www.renderlights.com/contact/">Contact Us.</a></p>
<div id="swiffout"></div>
<p>The post <a href="http://www.renderlights.com/2012/11/04/renderlights-1-5-release-seminar-and-3d-render-anniversary/">RENDERLights 1.5 Release Seminar and 3D Render Anniversary</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></content:encoded>
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		<title>Free RENDERLights for Academic purposes</title>
		<link>http://www.renderlights.com/2012/02/08/renderlights-academic-version/</link>
		<comments>http://www.renderlights.com/2012/02/08/renderlights-academic-version/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 11:19:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.renderlights.com/?p=103793</guid>
		<description><![CDATA[<p>FOR IMMEDIATE RELEASE Helsinki, Finland – February 8, 2011 3D Render Announces the Release of RENDERLights for Academic purposes, –Considered the longest and most experienced firm in Finland 3DRender has managed over a decade of Architectural visualization and software development, and with hundreds of projects under our belt, Is no surprise that many of them are related to Realtime visualization. Banking on the success of RENDERLights, dozens of projects has been developed and visualized with, since its conception. 3D Render  announced today the release of RENDERLights for Academic purposes. RENDERLights for Academic use, is the fastest and easy to use real-time Radiosity and light simulation engine in the architectural industry.  Our platform can handle projects of large and small scale, like the ones needed in the Industrial Design, as well as Large Architectural projects and City developments. Real time lighting and shadows give you the depth and the perception needed&#160;<a href="http://www.renderlights.com/2012/02/08/renderlights-academic-version/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.renderlights.com/2012/02/08/renderlights-academic-version/">Free RENDERLights for Academic purposes</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><!--:en-->FOR IMMEDIATE RELEASE</p>
<p>Helsinki, Finland – February 8, 2011</p>
<p>3D Render Announces the Release of RENDERLights for Academic purposes,</p>
<p>–Considered the longest and most experienced firm in Finland 3DRender has managed over a decade of Architectural visualization and software development, and with hundreds of projects under our belt, Is no surprise that many of them are related to Realtime visualization. Banking on the success of RENDERLights, dozens of projects has been developed and visualized with, since its conception.</p>
<p><strong>3D Render  announced <strong>today</strong> the release of RENDERLights for Academic purposes.</strong></p>
<p>RENDERLights for Academic use, is the fastest and easy to use real-time Radiosity and light simulation engine in the architectural industry.  Our platform can handle projects of large and small scale, like the ones needed in the Industrial Design, as well as Large Architectural projects and City developments.</p>
<p>Real time lighting and shadows give you the depth and the perception needed to place yourself on the scene, high level algorithms and light bounce calculations will give you the correct approach when comes to understand light behavior and its ramifications.</p>
<p>“<em>We are very excited to bring RENDERLights for Academic use, into the hands of the design community. We are sure that students can get a lot out of Virtual Reality with RENDERLights</em>”, said Pauli Jantunen Development Manager for 3D Render.</p>
<p><em>“The speed of the design process has changed dramatically and we’ve developed the first virtual reality engine that will truly democratize visualization throughout the design process. Now Students can easily get an access for that type of visualization</em>”</p>
<p><em>“Educational version is really big improvement to our product portfolio. Now we can have people learning and playing with virtual reality in schools and universities. We are interested in seeing what usage student community can find for RENDERLights</em>”, said Douglas Triana Vice President of 3D RENDER.</p>
<p>Boasting an incredibly powerful and simple user interface, RENDERLights was designed from the ground up with the design industry in mind. In an increasingly competitive market, it has become critically important to quickly and easily communicate design intent with internal stakeholders and customers. RENDERLights brings real-time to the masses with unprecedented real-time performance, radiosity lighting simulation, Google 3D Warehouse integration and the shortest and easiest learning curve of any virtual reality application on the market.</p>
<p>RENDERLights engine including: texture baking, realistic environments, animation systems, sun and shadow simulations, real-time bloom water and raytraced reflections, 3d presentations, large model handling and their one click (Pack n´Share) functionality for creating .exe files.</p>
<p>For more information and detailed features list on RENDERLights please visit: http://www.renderlights.com/</p>
<p>Product Availability</p>
<p>RENDERLights Academic Version  is distributed as a standalone license. And can be acquired from RENDERLights <a href="http://www.renderlights.com/support/educational-version-request-form/">here</a> , and from international resellers.</p>
<p>About 3DRender</p>
<p>3D Render is one of the leading visualization offices in Scandinavia. Based in Helsinki, Finland, 3D Render has over a decade of experience in visualization and software development. Their products range from simple 3D imagery and videos, to complex virtual models and web based applications. 3D Render specializes in the development of new and innovative ways to help decisions makers in the design industry use visualization tools.</p>
<p>Press Contact</p>
<p>Mr. Pauli Jantunen</p>
<p>Development Manager</p>
<p>Tel: +358 50 38 33 789,</p>
<p>E-Mail:pauli.jantunen@renderlights.com<!--:--></p>
<p>The post <a href="http://www.renderlights.com/2012/02/08/renderlights-academic-version/">Free RENDERLights for Academic purposes</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></content:encoded>
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		<title>RENDERLights Viewer for Google 3D Warehouse</title>
		<link>http://www.renderlights.com/2011/12/23/renderlights-viewer-for-google-3d-warehouse/</link>
		<comments>http://www.renderlights.com/2011/12/23/renderlights-viewer-for-google-3d-warehouse/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 10:57:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.renderlights.com/?p=103745</guid>
		<description><![CDATA[<p>3D Render Announces: Free RENDERLights Viewer for Google 3D Warehouse Helsinki, Finland – December 23rd of December, 2011 Leveraging over a decade of visualization and software development experience, 3D Render today announced the release of RENDERLights Viewer. Building upon their widely successful RENDERLights software, architects, visualization artists, and designers now have access to a real-time virtual reality engine on the popular Google 3D warehouse platform. RENDERLights Viewer RENDERLights for SketchUp brought real-time to the masses with unprecedented real-time performance, radiosity lighting simulation, Google 3D Warehouse integration and the shortest and easiest learning curve of any virtual reality application on the market.  RENDERLights viewer for Google 3D Warehouse will give users the same unique way to view and experience Google 3D Warehouse models for free. “RENDERLights viewer is easy to use, it allows everybody to see your Google Warehouse models in real time.”, Douglas Triana VP of 3DRender states. “It gives you&#160;<a href="http://www.renderlights.com/2011/12/23/renderlights-viewer-for-google-3d-warehouse/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.renderlights.com/2011/12/23/renderlights-viewer-for-google-3d-warehouse/">RENDERLights Viewer for Google 3D Warehouse</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><!--:en-->3D Render Announces:</p>
<p>Free RENDERLights Viewer for Google 3D Warehouse</p>
<p>Helsinki, Finland – December 23<sup>rd</sup> of December, 2011</p>
<p>Leveraging over a decade of visualization and software development experience, 3D Render today announced the release of RENDERLights Viewer. Building upon their widely successful RENDERLights software, architects, visualization artists, and designers now have access to a real-time virtual reality engine on the popular Google 3D warehouse platform.</p>
<p><strong>RENDERLights Viewer</strong></p>
<p>RENDERLights for SketchUp brought real-time to the masses with unprecedented real-time performance, radiosity lighting simulation, Google 3D Warehouse integration and the shortest and easiest learning curve of any virtual reality application on the market.  RENDERLights viewer for Google 3D Warehouse will give users the same unique way to view and experience Google 3D Warehouse models for free.</p>
<p>“RENDERLights viewer is easy to use, it allows everybody to see your Google Warehouse models in real time.”, Douglas Triana VP of 3DRender states. “It gives you better understanding and whole new perspective to your design. Basically it enhances your view from typical flat 2D viewer to real 3D world.”</p>
<p>The Google 3D Warehouse is a free, online repository where you can find, share, store, and collaborate on 3D models. This is the easiest way to share your model of a place, with the millions of Google Earth and SketchUp users.</p>
<p>“By using these Google 3D Warehouse Models with this new viewer, you become part of your model and experience your model in a game like environment where you can navigate and fully explore your creations.  It gives every user a chance to experience true power of RENDERLights.”, Douglas Triana concludes.</p>
<p><strong>Product Availability</strong></p>
<p>RENDERLights Viewer is distributed as a standalone one year license and is available for free of charge.  It can be downloaded from the RENDERLights website at: <a href="../">http://www.renderlights.com/</a> and from select international resellers.</p>
<p><strong>About 3D Render</strong></p>
<p>3D Render is one of the leading visualization offices in Scandinavia. Based in Helsinki, Finland, 3D Render has over a decade of experience in visualization and software development. Their products range from simple 3D imagery and videos, to complex virtual models and web based applications. 3D Render specializes in the development of new and innovative ways to help decisions makers in the design industry use visualization tools.</p>
<p><strong>Press Contact</strong></p>
<p>Mr. Pauli Jantunen<br />
Development Manager<br />
Tel: +358 50 38 33 789,<br />
E-Mail: <a href="mailto:pauli.jantunen@renderlights.com">pauli.jantunen@renderlights.com</a><!--:--></p>
<p>The post <a href="http://www.renderlights.com/2011/12/23/renderlights-viewer-for-google-3d-warehouse/">RENDERLights Viewer for Google 3D Warehouse</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></content:encoded>
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		<title>Version 1.4.2 is out</title>
		<link>http://www.renderlights.com/2011/12/14/103657/</link>
		<comments>http://www.renderlights.com/2011/12/14/103657/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 11:33:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.renderlights.com/?p=103657</guid>
		<description><![CDATA[<p>&#160; Version 1.4.2 published 13th December 2011 &#160; New features: •3d warehouse Viewer version (free license on request) •predefined environments change sun position •Sun is enabled/disabled when it goes above/below horizon. only if &#8220;Simulate sun&#8221; is checked •Dusk added to environment menu, to &#8216;e&#8217; cycling •submenu &#8220;Settings/Layout&#8221; with Default and Close all •&#8221;Environment/City&#8221; has city and state swapped, is sorted by state •&#8221;Bake ambient maps&#8221; action added. Ambient maps capture the overall illumination, still being fully interactive with direct lights. •ambient maps are displayed when &#8220;Direct illumination&#8221;=realtime, &#8220;Indirect illumination&#8221;=baked •directional light is imported as long as it is first one in project •new flares maps. Improved flare image maps to simulate optical aberration. •Viewport/Size adjust the size of your viewport, set the right proportion values for video output •&#8221;Capture from keyframe&#8221; Video capture can be started from any keyframe in case of redoing part of the animations &#160; Fixed Bugs&#160;<a href="http://www.renderlights.com/2011/12/14/103657/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.renderlights.com/2011/12/14/103657/">Version 1.4.2 is out</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><!--:en-->&nbsp;</p>
<p>Version 1.4.2 published 13th December 2011</p>
<p>&nbsp;</p>
<p>New features:</p>
<p>•3d warehouse Viewer version (free license on request)</p>
<p>•predefined environments change sun position</p>
<p>•Sun is enabled/disabled when it goes above/below horizon. only if &#8220;Simulate sun&#8221; is checked</p>
<p>•Dusk added to environment menu, to &#8216;e&#8217; cycling</p>
<p>•submenu &#8220;Settings/Layout&#8221; with Default and Close all</p>
<p>•&#8221;Environment/City&#8221; has city and state swapped, is sorted by state</p>
<p>•&#8221;Bake ambient maps&#8221; action added. Ambient maps capture the overall illumination, still being fully interactive with direct lights.</p>
<p>•ambient maps are displayed when &#8220;Direct illumination&#8221;=realtime, &#8220;Indirect illumination&#8221;=baked</p>
<p>•directional light is imported as long as it is first one in project</p>
<p>•new flares maps. Improved flare image maps to simulate optical aberration.</p>
<p>•Viewport/Size adjust the size of your viewport, set the right proportion values for video output</p>
<p>•&#8221;Capture from keyframe&#8221; Video capture can be started from any keyframe in case of redoing part of the animations</p>
<p>&nbsp;</p>
<p>Fixed Bugs and modifications improvements:</p>
<p>•default camera speed set to 80km/h when there is absence of geometry</p>
<p>•icon size and position updated after xref, merge, delete xref</p>
<p>•camera speed updated after xref</p>
<p>•&#8221;Build lightmaps&#8221; renamed to &#8220;Bake lightmaps&#8221; in context menu.</p>
<p>•context menu item &#8220;animations/Properties&#8221; properties pane missing if the panel was closed by accident</p>
<p>•fixed: flashlight delay needed to simulate the feeling of a hand flash light was missing</p>
<p>•flashlight delay is roughly the same for any FPS, it used to be too short for high FPS</p>
<p>•fixed: dark edges when looking at LDM from distance, unwanted lines where visible on edges if your moved away from an object.</p>
<p>•fixed: camera import form .dae, .kmz</p>
<p>•fixed: sun simulation</p>
<p>•new RENDERLights logo image</p>
<p>•default logo size 0.8</p>
<p>•Unwrap per object (activate beta functions, on preference panel) Unwrap will appear in context menu of an object</p>
<p>•free rotation of selected light by pressing right mouse button.</p>
<p>•&#8221;Preferences/Shadow resolution&#8221; default changed to &#8220;default&#8221; Shadow resolution to high prevented enhanced rendering from operating properly</p>
<p>•flare coloring disabled for colored flares, Needed to simulate optical aberrations.</p>
<p>•fixed: collisions + shadows not updated after rotation. Dynamic objects failed to update the shadows earlier.</p>
<p>•fixed: looking straight up/down, camera glitch fixed when looking straight up or down.</p>
<p>•default camera speed is 8 m/s. When importing models camera is preset to this speed, use + or &#8211; to increase or decrease speed.</p>
<p>•&#8221;Local time (hour)&#8221; comes without decimal point. Problem with decimals produced wrong time format, now is simplified on a per hour basis.</p>
<p>&nbsp;</p>
<p>&nbsp;<!--:--></p>
<p>The post <a href="http://www.renderlights.com/2011/12/14/103657/">Version 1.4.2 is out</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></content:encoded>
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		<title>Version 1.3.86</title>
		<link>http://www.renderlights.com/2011/10/18/version-1-3-86/</link>
		<comments>http://www.renderlights.com/2011/10/18/version-1-3-86/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 15:04:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.renderlights.com/?p=103333</guid>
		<description><![CDATA[<p>Version 1.3.86 published 18th October 2011 New features: Updated sample scene, with step by step tutorial. multiselection support for animations, keyframes, xrefs, comments, x/y/z arrows multiselection support for lights, objects right drag without ctrl/alt/shift rotates camera, not selection ctrl+shift+wheel = scale the selection Object properties / Rotation right drag+ctrl/alt/shift rotates in x/y/z world axes xrefs/skp/fbx modifications necessary to support dynamic objects dynamic objects (created by checkbox in object properties, can be freely manipulated, saved to rr3 Fixed bugs: fixed: rounding errors in camera roll angle spline between two keyframes minimizes rotations fixed: editing camera angles in panel swapped angles y and z disabled context menu in viewport fixed: rotation around point on selected static object worked as panning fixed: wheel rotation sometimes ignored keys (except for pgup/pgdown) move camera, not selection fixed: creating animation was not possible fixed: disappearing flashlight fixed: crash when unwrapping degenerated triangle  fixed: Animation looping can&#160;<a href="http://www.renderlights.com/2011/10/18/version-1-3-86/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.renderlights.com/2011/10/18/version-1-3-86/">Version 1.3.86</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Version 1.3.86 published 18th October 2011</p>
<p>New features:</p>
<ul>
<li>Updated sample scene, with step by step tutorial.</li>
<li>multiselection support for animations, keyframes, xrefs, comments, x/y/z arrows</li>
<li>multiselection support for lights, objects</li>
<li>right drag without ctrl/alt/shift rotates camera, not selection</li>
<li>ctrl+shift+wheel = scale the selection</li>
<li>Object properties / Rotation</li>
<li>right drag+ctrl/alt/shift rotates in x/y/z world axes</li>
<li>xrefs/skp/fbx modifications necessary to support dynamic objects</li>
<li>dynamic objects (created by checkbox in object properties, can be freely manipulated, saved to rr3</li>
</ul>
<p>Fixed bugs:</p>
<ul>
<li>fixed: rounding errors in camera roll angle</li>
<li>spline between two keyframes minimizes rotations</li>
<li>fixed: editing camera angles in panel swapped angles y and z</li>
<li>disabled context menu in viewport</li>
<li>fixed: rotation around point on selected static object worked as panning</li>
<li>fixed: wheel rotation sometimes ignored</li>
<li>keys (except for pgup/pgdown) move camera, not selection</li>
<li>fixed: creating animation was not possible</li>
<li>fixed: disappearing flashlight</li>
<li>fixed: crash when unwrapping degenerated triangle</li>
<li> fixed: Animation looping can have same beggining and ending</li>
</ul>
<p>The post <a href="http://www.renderlights.com/2011/10/18/version-1-3-86/">Version 1.3.86</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></content:encoded>
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		<title>Version 1.3.79 published 22nd July 2011</title>
		<link>http://www.renderlights.com/2011/08/05/renderlights-1-3-79-released/</link>
		<comments>http://www.renderlights.com/2011/08/05/renderlights-1-3-79-released/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 18:39:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.renderlights.com/?p=103183</guid>
		<description><![CDATA[<p>Updated IFC •Better material handling •Improve geometry recognition •reduced number of materials in IFC •IFC curves and curve selectors except BSplines are implemented •Better naming of imported IFC objects Animation •ctrl-up/dn jumps to the beginning of prev/next animation •when playing anim, right/left move position by 1s, up/down by 10s •timing code rewritten GUI &#38; Manipulation •light movement by dragging X/Y/Z icons •light movement by dragging light icon, shift/alt/ctrl for axes •xyz not rendered for non-light icons •xyz icons more far, arrows bit shorter •explorer is not expanding automatically •extended context menus in Scene tree •&#8221;Delete components&#8221; in context menus •Comment/New opens panel •new contex menus in 3D viewport &#8220;extra Settings&#8230;&#8221; added to context menus •Light,Model,Animation,Comment option window are activated by double click the component •option to disable Cutting planes/Lines (Lines can reduce the performance, hidde them to speed up the scene manipulation) •greatly reduced number of scene tree refreshes GI&#160;<a href="http://www.renderlights.com/2011/08/05/renderlights-1-3-79-released/" class="read-more">Continue Reading</a></p><p>The post <a href="http://www.renderlights.com/2011/08/05/renderlights-1-3-79-released/">Version 1.3.79 published 22nd July 2011</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Updated IFC<br />
•Better material handling<br />
•Improve geometry recognition<br />
•reduced number of materials in IFC<br />
•IFC curves and curve selectors except BSplines are implemented<br />
•Better naming of imported IFC objects</p>
<p>Animation<br />
•ctrl-up/dn jumps to the beginning of prev/next animation<br />
•when playing anim, right/left move position by 1s, up/down by 10s<br />
•timing code rewritten</p>
<p>GUI &amp; Manipulation<br />
•light movement by dragging X/Y/Z icons<br />
•light movement by dragging light icon, shift/alt/ctrl for axes<br />
•xyz not rendered for non-light icons<br />
•xyz icons more far, arrows bit shorter<br />
•explorer is not expanding automatically<br />
•extended context menus in Scene tree<br />
•&#8221;Delete components&#8221; in context menus<br />
•Comment/New opens panel<br />
•new contex menus in 3D viewport &#8220;extra Settings&#8230;&#8221; added to context menus<br />
•Light,Model,Animation,Comment option window are activated by double click the component<br />
•option to disable Cutting planes/Lines (Lines can reduce the performance, hidde them to speed up the scene manipulation)<br />
•greatly reduced number of scene tree refreshes</p>
<p>GI<br />
•Global Illumination settings have their own settings window<br />
•Removed build lightmaps and ldms buttons (They are now part of context menu, right click objects to activate)<br />
•better lightmap smoothing (hides seams in unwrap)</p>
<p>Fixed bugs:<br />
•Fixed: assert when right clicking sky<br />
•fixed: broken camera after enhanced sshot<br />
•light near/far is automatically updated<br />
•selected object is not visibly selected in fullscreen<br />
•Global Illumination/GI quality/Lightmap baking/AO intensity, AO size<br />
•smoothing works also for LDM<br />
•ifc units considered known<br />
•initial focus is in viewport, it&#8217;s not necessary to click first<br />
•swapped &#8220;y&#8221; and &#8220;z&#8221;<br />
•filenames of temp files during packnshare processed in unicode<br />
•fixed $_ not deleted<br />
•&#8221;Render materials/Emittance&#8221; disables also indirect illumination from emissive materials<br />
•fixed: deleted objects were still saved to rr3<br />
•fixed: lightmaps and LDMs not packed to demo.exe<br />
•unwrapper crash does not take down whole application<br />
•color explosions (from outdated Fireball) detected and stopped in early phase</p>
<p>The post <a href="http://www.renderlights.com/2011/08/05/renderlights-1-3-79-released/">Version 1.3.79 published 22nd July 2011</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></content:encoded>
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		<title>IFC and TEKLA in action with RENDERLights</title>
		<link>http://www.renderlights.com/2011/05/27/tekla-bimsight-demo-building-in-renderlights/</link>
		<comments>http://www.renderlights.com/2011/05/27/tekla-bimsight-demo-building-in-renderlights/#comments</comments>
		<pubDate>Fri, 27 May 2011 07:03:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.renderlights.com/?p=103075</guid>
		<description><![CDATA[<p>We have tested the IFC connection with TEKLA BIMsight and RENDERLights with very nice results. Please take a look of this animation done under 2 hours, that shows what TEKLA BIMsight model looks like in RENDERLights. &#160; IFC 2&#215;3 support combines RENDERLights with all modern BIM tools. This is a great addition to over 50 file formats that RENDERLights supports already. RENDERLights now supports all modern CAD-tools and gives all users an easy access to virtual reality presentations. TEKLA BIMsight is an application for BIM-based project communication and management. It&#8217;s a very handy tool for combining models and collecting your BIM infromation. BIM projects are easier with BIMsight. We are also a proud member of BuildingSMART Finland and support OPEN BIM -concept for making communication in building industry happen easily.</p><p>The post <a href="http://www.renderlights.com/2011/05/27/tekla-bimsight-demo-building-in-renderlights/">IFC and TEKLA in action with RENDERLights</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>We have tested the IFC connection with TEKLA BIMsight and RENDERLights with very nice results.  Please take a look of this animation done under 2 hours, that shows what TEKLA BIMsight model looks like in RENDERLights.</p>
<p>&nbsp;<br />
<iframe width="753" height="510" src="http://www.youtube.com/embed/97pNdFeuexA?rel=0" frameborder="0" allowfullscreen></iframe><br />
IFC 2&#215;3 support combines RENDERLights with all modern BIM tools. This is a great addition to over 50 file formats that RENDERLights supports already. RENDERLights now supports all modern CAD-tools and gives all users an easy access to virtual reality presentations.</p>
<p><a href="http://www.teklabimsight.com/">TEKLA BIMsight</a> is an application for BIM-based project communication and management.  It&#8217;s a very handy tool for combining models and collecting your BIM  infromation. BIM projects are easier with BIMsight.</p>
<p>We are also a proud member of <a href="http://cic.vtt.fi/buildingsmart/">BuildingSMART Finland</a> and support OPEN BIM -concept for making communication in building industry happen easily.</p>
<p>The post <a href="http://www.renderlights.com/2011/05/27/tekla-bimsight-demo-building-in-renderlights/">IFC and TEKLA in action with RENDERLights</a> appeared first on <a href="http://www.renderlights.com">RENDERLights a Real Time Rendering Engine for Architects.</a>.</p>]]></content:encoded>
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