RENDERLights 1.9.20 Update released

 

Version history

Latest Version 1.9

VERSION 1.9.20 PUBLISHED on 21 of August 2017
1.1 IMPORTING AND EXPORTING
    • Update FBX SDK 2011.3 to 2015.1
    • Update .skp reader 2016 to 2017 (but only in 64bit RL, 32bit RL is left at .skp version 2016)
    • Stop normalizing filenames in windows version, to avoid some problems with Unicode in filenames
    • Multiple xrefs can be added at once
    • “File/Export” exports also objects and lights from xrefs
    • “Context menu/Export”
    • Splits multimaterials when necessary (like File/Export)
    • Exports also lightmaps (like File/Export)
    • Viewport message prints “Exporting selected…”
    • Adapt 3d warehouse browser to changes on their website
    • Xref can be saved via context menu
    • Import dialog / [x] dynamic is checked by default
    • Supporting *.skp files without texture filenames
1.2 HTC VIVE AND OCULUS
    • HTC Vive and Oculus Support
    • Vive controller Support
    • Trigger moves forwards/backwards
    • Grip rotates left/right
    • Vive controller in 64bit works same in 32bit
    • Vive triggers work to move forward and backwards
    • Adding Vive controller elevator (32bit and 64bit RL versions)
    • Openvr devices use FOV 112
    • Updated openvr lib (3rd party component necessary for htc vive)
    • Test of Vive trackpads: they should move camera
    • when VR device is not working, ‘o’ and ‘v’ toggle stereo
    • Alt-f7 switches to quadbufer stereo
    • Preferences / Stereo / Supersampling defaults to 2
    • Preferences / Stereo / [ ] manual FOV and IPD
    • (after checking, you can play with Camera/Eye separation and FOV. DK2 needs FOV vertical around 106, different HMDs need different FOV)
    • FOV and IPD recommended by Oculus/Vive is written to log
    • ‘V’ is like ‘O’, but configures RL for HTC Vive rather than Oculus Rift
    • When Oculus or Vive mode fails, render side by side (rather than mono)
1.3 VIEWPORT AND NAVIGATION
    • Default movement speed reduced 80 -> 10 m/s
    • Alt+ and alt- change rotation speed (for gamepad, x, c), speed is saved to rlproj
    • In gamepad+multicamera mode, reduce rotation speedup from 3x/4x to 1.5x/2x
    • Gamepad look up/down inverted by default
    • Gamepad look up/down depends on Fly mode
    • Recognize changed gamepad each time project is opened (rather than only once on RL startup)
    • Remap xbox one gamepad buttons to work like logitech (including analog triggers)
    • More accurate automatic near/far in multi-camera mode
    • Camera/Rotation speed
    • Default of max objects increased to 10000
    • Support Xbox 360 gamepad
    • FOV vertical does not change when resizing viewport
    • Removed FOV horizontal
    • Settings / Layout / Show panels – restores panels as they were before Close all
    • Show Layout/Show panels only when all panels are closed
    • Show Layout/Close all only when there are panels to close
    • In fullscreen mode, F12 opens panels from windowed mode
    • Second F12 in fullscreen hides panels
    • Ctrl-a select all enabled objects and lights
    • Ctrl-i select all enabled objects not selected before
    • F1 = help
    • F8 = hide selected objects
    • Alt-F8 = unhide all objects
    • Ctrl-e = export selected
    • Add Edit/Select all
    • Add Edit/Invert selection
    • Much faster marquee, ctrl-a, ctrl-i (tested with 25k objects)
    • Menu item Layout moved under Cave
    • Fix: setting/layout/close all
    • Fix: setting/layout/show panels
    • Fix: f12 show and hide panels on fullscreen
    • Fix: second F12 in fullscreen was not hiding panels
    • Fix: ESC in VR mode did not work
    • Fix: gamepad rotation in VR mode was moving camera in circles
    • Fix: viewpoint change sometimes needed multiple keypresses to overcome friction
    • Fixed controls xbox one gamepad
    • Fix: forward direction was not always horizontal in “lock horizon” mode
    • Fix: fast camera rotation was flipping direction in friction=0 mode
    • Removed context menu under *.rr3 filename, added “Normalize units”, “Normalize up axis” to Edit menu
    • F/T/B/L/R zooms to all when nothing is selected
    • Messages in viewport are red, not white
1.4 CAVE SUPPORT
    • Cave support up to 6 projectors (only on VR Edition)
    • Cave can have up to 6 camera views configurable to extended desktop
    • Cave cameras can have translation and aspect ratio configurations
    • Cave presets (Settings / Cave / Load,Save)
    • Adjust near clipping in cave (workaround station-clipping)
    • VR systems ([x], mode, coverage, scale, fov, warp filename, lock horizon) is not animated (so F7 works during animation playback)
    • F7 = toggle cave
    • Y = swap stereo eyes
1.5 RENDERING AND ANIMATION
    • Add one decimal place to “DOF/aperture diameter”
    • Red shift default changed to -1
    • “Camera/FOV horizontal” added
    • Default technique changed from precalculated to realtime
    • Animate lock horizon, camera movement speed, camera rotation speed
    • Add F10 popup to warn about animation rendering
    • Render extras/Icons in fullscreen added +VR systems/Supersampling is not animated
    • Animated xref visibility +VR edition added
    • Viewpoints have clickable icons (Scene/Render Extras/show icons on fullscreen)
    • Backport VR supersampling (improves antialiasing quality)
    • Preferences/Enhanced render/Presets
    • Baking defaults changed to: smoothing=3,wrapping=on
    • Preferences sections “screenshots” and “animation capture” are saved to .rlproj rather than RL.prefs
    • Fix: videos did not play
    • Fix: c@pture did not work as sky
    • Fix: aspect of “Rendering…” and similar texts in enhanced render mode
    • Fix: possible infinite numbers in contour colours
    • Synchronize water time with animation time
1.6 GENERAL
    • Fix: packnshare broken in 1.9.15
    • Updated languages
    • Workaround Radeon RX 580 crash after File/New or File/Open
    • Lic system messages
    • When disconnected, report “Internet is not available.”
    • When connected, report as usual plus “Server is down for maintenance, please try again soon.”
    • Packnshare hides 7z window
    • File/Gather gathers also lightmaps (into _precalculated subfolder)
    • Packnshare reports what it is doing
    • Packnshare warns about very long names and filenames (risk of unpacking failure)
    • Packnshare shows 7z window (temporary measure, to find out why packing is slow)