RENDERLights 1.9 Released

 

VERSION 1.9.10 PUBLISHED on 11 of May 2016
 Exporting
          • +export to Collada *.dae
          • +improved compatibility of exported dae
          • +collada exports uv channel numbers.
          • + reduced number of export crashes while exporting to Collada (*.dae)
          • RENDERLights can export unicode textures to Collada (*.dae)
          • +export happens in isolated process (less likely to crash)
          • +support for export isolation
          • +lightmaps can be imported (tested from ambient slot in collada)
          • +export to dae uses png lightmaps
 Oculus
          • + Update to Oculus SDK for Windows V0.8.0.0-beta
          • +more accurate automatic near in oculus mode
          • +oculus mode: mouse up/down moves camera up/down (elevator)
          • +oculus mode: mouse is centered on screen
          • +leaving oculus mode restores SSGI, sRGB, Max FPS
          • +copy of oculus image in main window is bigger
          • +oculus mode disables sRGB, SSGI, enables Max FPS
          • +fix: crash if oculus service is stopped
          • +chromatic aberration disabled on entering oculus mode
          • +automatic tonemapping disabled in oculus mode
          • +fix: black screen when oculus unavailable
Viewport
          • +updated skyboxes
          • +zoom to light
          • +marquee does not select disabled objects
          • +in ortho camera, zoom on selection
          • +zoom to selection is activated by f3/t/b/l/r
          • +warn before deleting
          • +increased ortho near/far after zoom to selection
          • +Model/Translation step is 2x smaller for smooth editing
          • +icon size depends also on dynamic objects
          • +F11 sets focus to viewport
          • +majority of keyboard controls (e.g. wsad) work also when focus is in material library tree
          • +F1..F12 work always, without regard to what panel has focus
          • +default height in gravity mode is 1.4m
          • +ESC deselects
Cave Support
          • +Cave mode with 2 cameras added
          • +renamed Panorama modes
          • +renamed Screen center -> Offset
          • +cave works also in quad buffer stereo
          • +cave defaults tweaked
          • +cave settings saved to project
          • +cave disables camera/offset
Importing
          • +updated importing system
          • +update skp reader library
          • +import support of skp 2016
          • +RENDERLights support for native 64bit skp reader
          • +support 3dwarehouse “collada” files (zip with model.dae inside)
          • +Obsolete formats removed from file format list
          • +import multiple files at once
          • +additional import options (merged, by materials, dynamic)
          • +faster FBX import
          • +auto-hide checkboxes in Import dialog
          • +on first import, add Sun, technique=Fireball, adjust camera, adjust icon size
Materials
          • +enhanced Material library
          • -old library moved to folder “RL materials”
          • -old project materials moved to folder “In project”
          • -new folder “Unused” with flat structure, stored in .rlproj
          • -new folder “My materials” with automatic subfolders, stored in Documents/RENDERLights/matlib.rrmaterial
          • -new context menu for thumbnails (left click first to select, right click for context menu)
          • -Duplicate
          • -Delete
          • -Save to My materials
          • +context menu moved from material properties to thumbnails
          • +selecting thumbnail shows its material properties (only for used materials)
          • +right clicking thumbnail selects it (so context menu works as expected)
          • +fix: ocean texture was not loaded after “add / ocean”
          • +fix removed text above material thumbnail
          • +fix: “mapping” did not work for static objects
          • +enable uv gizmo also for static objects
Rendering and animation
          • +fix: FOV in enhanced animation capture
          • +fix: baking with bump maps
          • +fix: non-enhanced animation capture
          • +reduced cubemap thresholds (improved reflections)
          • +unwrap is generated into uv channel 2 (or higher, if 2 is not free)
          • +cubemap thresholds fixed at 0.000001 and removed from panel
          • +tonemapping “Max” changes when night/dusk is set
          • +tonemapping Max is remembered when entering Night environment and restored when leaving
          • +video capture supports all enhanced screenshot settings
          • +baking uses bump maps
          • +duplicate animation
          • +keyframe start times in explorer
          • +all objects with no mapping get box one
          • +chromatic aberration
          • +fix: realtime light leaking around corners
          • +fix: cutting planes
          • +fix: video did not play while capturing
          • +contours coloring ( any color can be used)
          • +fix: video playback under low fps
          • +”render material diffuse” saved to rlproj
          • +”render material diffuse color” added to undo, animation system
          • +when capture of single frame fails, whole capture is aborted (“Try lower resolution” was reported many times)
          • +context menu/”Apply change to all frames”
          • +mapping is enabled also for static objects
          • +fix fps is not animated
          • +fix: seeking in video
          • +Image overlay / blending modes (Equation, Background multiplier, Overlay multiplier)
          • +render logo on top of image overlay
          • +image overlay can be animated (texture changed)
          • +fix: possible freeze when closing video (in “Cleaning up…”)
          • +fix: ffmpeg looping
          • +pathtracer no longer tests for “background” in material name, has checkbox instead
          • +shadowmaps can use non-automatic near/far
          • +fix: animation capture was saving to wrong folder
          • +fix: extra click was necessary after F10
          • +animation capture in fullscreen does not ask for destination folder
          • +blend modes: Normal, Multiply, Add, Subtract, Darken, Lighten
          • +Material / Transmittance / [ ] background
          • +Light / Shadow / [x] Automatic near/far
          • +F10 does not ask for animation capture path
          • +when animation capture path is empty, project folder is used
          • +when animation capture path is empty and no project was opened/saved, message is displayed
          • +when animation capture path is invalid, message is displayed
          • +animation lock view, dolly saved to .rlproj
          • +manually configured light near/far can be negative
          • +chromatic aberration is diagonal shift
          • +added Preferences / Stereo mode / Supersampling (for Oculus only)
          • +fix: it was not possible to change Sun near/far
          • +fix: selecting with orthogonal camera
          • +when in Enhanced render mode, RL viewport shows how screenshot will look like. unused space is left black
          • +menu is separated, stays larger
          • +removed Preferences / Enhanced render / Show border
General
        • +fix: packnshare (Used to crash on creation)
        • +packnshare prints list of missing files
        • +packnshare doesn’t fail when two paths point to the same file (e.g. a.jpg, a/../a.jpg)
        • +”Exporting…” in viewport
        • +layout colors (panel titles, menu highlight, background)
        • +updated languages
        • +when project opens and user aborts fireball build, technique switches to const.ambient
        • +”Open project” and “Merge project” don’t modify data (flip faces etc)
        • +”Face sides” changed name to “Backface cull”
        • +fixed: colored shadow errors introduced in 1.8.5
        • +fixed: reflections did not update with video sky
        • +fixed: missing dll problem
        • +fixed: video removed from sky did continue to play
        • +fixed: little planet mode was flipped (upside down)
        • rl_icon+Updated defaults for wrap, smoothing amount, chromatic aberration, SSGI intensity
        • +fix: environment blending with sRGB enabled
        • +updated languages
        • +better locate files referenced by .rlproj (fixes missing files after moving project to different folder)
        • +gizmo moved from center of gravity to center of bounding box
        • +alt+ctrl+down = merge objects toguether
        • +alt+ctrl+up= Split objects by material